A two-footed, four-toed walking robot composed mostly of gears in the right pane of an editor, with the code that generates in the left pane.
A large gear, a leg, a nut, and a bent shaft on the bed of a 3d-printer. The print is in progress; the gear and shaft's dense inner infill has not yet been covered.
An annimation of the walking robot showing the gears turning and the shafts driving the legs to move about each other.
A bean shape, cut in half lengthwise, with sperical voids visible near the ends and a cylindrical hole through the center, in the right pane of an editor, with the code that generates it in the left pane.
An oval with chamfered edges with a hollow box protruding from the top in the right pane of an editor, with the code that generates it in the left pane.
An animation of a spiral spring between an arm and a bracket in the right pane of an editor, with the code that generates it in the left pane. The animation shows the spring having more or fewer turns, implying that the spring would thus be looser or stiffer.
A toothed comb of the type that attaches to the end of an electric hair trimmer in the right pane of an editor, with the code that generates it in the left pane. It is animated to show that the length of the comb can be made shorter or longer to produce combs that cut hair to different lengths.
A flared hollow oval tube with a cut-out on the flared end for accepting one keyboard switch in the right pane of an editor, with the code that generates it in the left pane. There is a PCB inside the tube.
A bracket to hold a rectangular object by two sides and the bottom, allowing it to be attached to two vertical poles, in the right pane of an editor, with the code that generates it in the left pane.
Two curved wide brackets to hold two vertical poles in the right pane of an editor, with the code that generates them in the left pane. One bracket is larger than the other, which would hold the poles further apart.
A part with fourteen open compartments, seven large and seven small, alternating, arranged around a circle in the right pane of an editor, with the code that generates it in the left pane.
Twenty narrow bins arranged in a circle around a stepper motor in the right pane of an editor, with the code that generates it in the left pane.
A latticed bracket in the right pane of an editor, with the code that generates it in the left pane.
A boxy bracket with curved outter edges with a large hole through the center shaped to accommodate a round-ended thing and a small hole through the other way to accommodate a rod, all in the right pane of an editor, with the code that generates it in the left pane.
Four circular spring clips at the four corners of an X-braced square, positioned to grip two parallel rods, with supports for the upper, mid-air pair of clips to allow for 3d-printing, all in the right pane of an editor, with the code that generates it in the left pane.
Seven five-pronged E-shaped clips, each with a different gap size between the second and third prong, all in the right pane of an editor, with the code that generates it in the left pane.
A D-shaped, open-top container on its back side in the right pane of an editor, with the code that generates it in the left pane.
A D-shaped, open-top container affixed to a wall holding dry-erase pens next to the edge of a dry-erase calendar.
A box and lid. The box is subdivided into twenty-five compartements (5x5). This is in the right pane of an editor, with the code that generates it in the left pane.
A flat square with a circular depression in the center in the right pane of an editor, with the code that generates it in the left pane.
A handheld shovel with a spherical pommel in the right pane of an editor, with the code that generates it in the left pane.
A box with a hinged lid.  The box is open.  The box is in the right pane of an editor, with the code that generates it in the left pane.
A simple, empty boat hull in the right pane of an editor, with the code that generates it in the left pane.
A ripple pattern across three tiles in the right pane of an editor, with the code that generates it in the left pane.
Four views of a 3x3x3 twisting puzzle cube. The tiles of the puzzle are distinguishable both by color and by texture. The six surface textures are: unadorned plastic (yellow), sandpaper (white), high narrow walls (orange), low thick walls (red), ripples (blue), and bumps (green).
A box with nine square holes in a 3x3 grid, each hole a slighlty different size, in the right pane of an editor, with the code that generates it in the left pane.
Nine twisting puzzle cubes, 2x2x2 through 9x9x9 (there are two 3x3x3s), in a wall-mounted box.
An extendable baton, in its collapsed shape, in the right pane of an editor, with the code that generates it in the left pane.  A window showing the baton in its extended shape is also present.
An animation of a rotating spiral with a hundred little free-swinging doors that all open on one side and all close on the other side, in the right pane of an editor, with the code that generates it in the left pane.
A ring with a braid embedded in it in the right pane of an editor, with the code that generates it in the left pane.
The cross-section of a hinge in the right pane of an editor, with the code that generates it in the left pane. The hinge pin is held captive because its ends are flared.
A six-pointed star made of eighteen hinges connecting twelve bent rods in the right pane of an editor, with the code that generates it in the left pane.
Ninteen rods of various lengths, each with a ball on one end and a socket on the other, and a base with five ball-joints protruding from it, all in the right pane of an editor, with the code that generates it in the left pane.
A pair of legs with ball joints at the ankle, knee, and hip, in the right pane of an editor, with the code that generates it in the left pane. The thighs are hard-edged boxes, distinct from the shins and feet which, while still blocky, are smooth-edged and curved.
A pair of legs with ball joints at the ankle, knee, and hip, in the right pane of an editor, with the code that generates it in the left pane. Similar to the previous image, but the thighs are now also soft-edged and curved, more human shaped, and the femur balls now point inward so they can interface with a pelvis.
A flat spoon in the right pane of an editor, with the code that generates it in the left pane.
A hollow eight-ponted three-dimensional star inside a spherical shell, all in the right pane of an editor, with the code that generates it in the left pane.
A complicated shape than when viewed from the side appears as a 'G', when turned a quarter turn appears as an 'E' and when viewed from the top appears as a 'B', in the right pane of an editor, with the code that generates it in the left pane. The image is animated to show the shape from each angle.
Three human figures dressed up in three different styles of toothbrush costumes in the right pane of an editor, with the code that generates it in the left pane.
A magick circle composed of circles, triangles, latin text, a seven-pointed star, and a rose curve, in the right pane of an editor, with the code that generates it in the left pane.
The 3d-printing toolpath view of a magick circle composed of circles, triangles, latin text, a seven-pointed star, and a rose curve.
A magick circle composed of circles, triangles, latin text, a seven-pointed star, and a rose curve being printed on the bed of a 3d-printer.

OpenSCAD Manual

nt3d